Search Issue Tracker
Fixed in 7.1.2
Votes
1
Found in [Package]
6.6.0 (master)
Issue ID
1136655
Regression
No
[HDRP] Shadergraph decal renders tile glitch where there is a big contrast in alpha.
Steps:
- Open scene in attached package
Result:See attached screenshot. The tiles where the decals alpha varies a lot are rendering glitchy.
Expected: The decals using shadegraph should be displayed the same as the one with the HDRP/Decal shader.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Resolution Note (fix version 7.1.2):
Fixed in 7.1.2