Search Issue Tracker
[GraphView] Default input field still remains even after it's been repla...
Repro Steps:- create a new project that uses ShaderGraph- make a new shader- Create a new Colour node and connect it to the Colour M... Read more
Editor freezes on Collecting Enlighten data when building a default HDRP...
To reproduce:1. Open user's attached project ("hdrp test")2. Open Scene "SampleScene"3. Build the project-- Building process freezes... Read more
[Shader Graph] Shader Forgets 2D Texture Asset input value
After entering play mode, the assigned texture in a 2 Texture Asst field gets reset. To repro:- download this project- Open the Samp... Read more
[GPU PLM] Shadowmask is not denoised
Steps to reproduce: 1. Download MonumentsAndObelisks project2. Navigate to the Lighting Settings and make sure that Lighting Mode is... Read more
[UWP] IL2CPP build fails when Manage Stripping Level is set to High
Steps to reproduce:1. Create a new project2. Set manege stripping level to High3. Build project for UWP platform Results: UWP buildi... Read more
Package Manager UI - Package versions are marked as verified that do not...
You have a package, "Foo", at version 1.0.1. This version is added to the Editor manifest and therefore appears in Package Manager U... Read more
Fullscreen mode: Maximized Window functionality is broken and any built ...
How to reproduce:1. Create a new project and open its Player settings2. Under the "Resolution" settings change the "Fullscreen Mode"... Read more
Cannot use multiple materials on a single sub-mesh when static batching ...
How to reproduce:1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene"2. Enter Play Mode3. Observ... Read more
"CustomRenderTexture" will not Initialize when loaded from an AssetBundle
Reproduction steps: 1. Open "CustomRenderTexture.zip" Project2. Open "SampleScene" Scene3. Enter Play mode4. Notice that most of the... Read more
[ECS] Cameras that are enabled before entering Play Mode do not display ...
How to reproduce:1. Open attached project "fg-ecs.zip"2. Open 'World' scene (10101 Software > World Engine > Scenes)3. Enter p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS