Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1
Issue ID
1137232
Regression
No
[GPU PLM] Shadowmask is not denoised
Steps to reproduce:
1. Download MonumentsAndObelisks project
2. Navigate to the Lighting Settings and make sure that Lighting Mode is set to Shadowmask
3. Set Bounces count to None
4. Bake the lighting using CPU PLM
5. Notice that direct lighting (shadowmask) is denoised
6. Now bake the lighting again using GPU PLM
7. Notice that direct lighting is no longer denoised
Notes:
- Affects only GPU lightmapper
- Affects only direct lighting; indirect is not affect as of 3dc228e11ec9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
This is a duplicate of issue #1138839