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Editor crashes with Transform::GetPosition when duplicating Prefabs with...
Steps to reproduce:1. Open User-supplied project ("Leviathan.zip")2. In the Hierarchy window, expand "Chaine" GameObject3. Select al... Read more
Editor crashes on GizmoManager::BuildGizmosFromGameObjectRecursive when ...
To reproduce:1. Open user's attached project ("New try")2. Open a scene "close target"3. Save the scene (CTRL+S)-- Editor crashes Re... Read more
InteractionManager doesn't clear connceted controller list from last pla...
Steps to reproduce:1. Download 1137312_repro.zip and open "Test" scene2. Connect the MR controller to PC3. Enter play mode4. Notice ... Read more
With multiple open projects, Reimport All always tries to reimport the p...
How to reproduce:1. Open Unity Hub, create a project and leave it open2. Open Unity Hub again, create a second project and leave it ... Read more
[Vulkan] memory leak is present when using PostProcessLayer in an Androi...
To reproduce:1. Build and run the attached project "Android Vulkan Unity RAM Leak.zip"2. Observe the leakage via Attached Profiler's... Read more
Editor crashes while clicking on Overrides window in instance of name ba...
Steps:1. Create a new project2. Add Cube GameObject to Hierarchy3. Drag it to Project Browser4. Drag it to Project Browser one more ... Read more
Materials do not load correctly when using Addressables in Editors Play ...
To reproduce:1. Download and open the project2. Press play3. Wait for TMPro font to be loaded (about 3 seconds)4. Observe that 'font... Read more
Notifications with Retroactive flag are triggered when the timeline loops
1) Create a timeline2) Add a signal track bound to a gameobject3) Add a signal Emitter, create a new signal and a new signal receive... Read more
[GraphView] Default input field still remains even after it's been repla...
Repro Steps:- create a new project that uses ShaderGraph- make a new shader- Create a new Colour node and connect it to the Colour M... Read more
Editor freezes on Collecting Enlighten data when building a default HDRP...
To reproduce:1. Open user's attached project ("hdrp test")2. Open Scene "SampleScene"3. Build the project-- Building process freezes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS