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"Invalid AABB a" and "Invalid AABB aabb" errors with Animator System
Reproduction steps: 1. Open "AABB.zip" project2. Open "Intro" Scene3. Select "buggy" GO and Focus in Scene4. Select any "buggy" GO c... Read more
Setting the audio.timeSamples property for the partially downloaded audi...
Steps to reproduce:1. Open attached project2. Go into play mode3. Press the UI button "play"4. Press ">>" button-"Error execut... Read more
ReflectionTypeLoadException is thrown when trying to get asembly types
Reproduction steps:1. Open the user attached project named "TestProject.zip"2. Click Play3. Observe the console window Expected resu... Read more
.NET 4.x Runtime Script Component can not be loaded when it has more tha...
How to reproduce:1. Open the "SampleScene" Scene in the attached "PartialedNestedClasses.zip"2. Open the "PartialNestedClasses.cs"3.... Read more
[HDRP] Unlit Shader Exposure Weight slider has no effect, or the weight ...
Steps to reproduce:1. Open attached project2. Select the Sphere game object3. Tune the slider and observe that it has no effect Expe... Read more
[OpenGLES2] A pink Grid covers the Scene view when mouse is over a Terra...
Steps to reproduce:1. Open the attached project "Case_1138137"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
ReflectionTypeLoadException is thrown when using Reflection to get the t...
To reproduce: 1. Download attached project "ReflectionCrash.zip" and open in Unity2. Open "TestScene" scene3. Press Editor > Refl... Read more
[CPU PLM] OpenRL reported error code 502 errors when recompiling lightma...
Steps to repro: 1. Open the attached project (from the comments section);2. Open 'ProgressiveLightmappingExample' scene;3. In the Li... Read more
[Remote] Editor and Remote crashes when running a project via unity Remo...
To reproduce:1. Open attached project "SkeeBall.zip", scene "Game"2. Enter Play mode with Unity Remote device connected3. Throw a co... Read more
CPU Profiler Timeline's thread UI overlay gradient becomes offset when t...
How to reproduce:1. Open the attached project "ProfilerThreadUIVisualGlitch.zip"2. Enter Play Mode3. Resize the Profiler Window vert... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS