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assetBundle.LoadAsset returns null when the .asset bundle file is in the...
How to reproduce:1. Open attached project "BugReport.zip" and scene "SampleScene"2. Enter Play mode3. Observe Console window Expecte... Read more
[Oculus Quest] Managed Debugger dialog cannot be interacted with when la...
To reproduce:1. Open any project with Android platform and Oculus VR support set up2. Open Build Settings3. Enable "Development Buil... Read more
Element color does not change when unityBackgroundImageTintColor propert...
To reproduce:1. Open attached project2. Open in menu 'Tools/UIElements_ImageColorBug' Reproducible with: 2019.2.0a6, 2019.2.0a10Not ... Read more
Editor crashes with memcpy initializing ECS when entering Play Mode
How to reproduce:1. Open provided OC project2. Enter Play Mode-----------------------------Observe crashing Reproduced with: 2018.3.... Read more
[TreeCreator] The Material's Textures corrupt when Changing any paramete...
How to reproduce:1. Open the "SampleScene" Scene in the attached "TreeBug.zip" Project2. Note that the textures in TreeCollection &g... Read more
Unity crashes when enabling Mesh Renderer Lightmap Static
How to reproduce:1. Open attached project "map"2. In Hierarchy select TerrainBag/Default Terrain0/LowPolyTerrain3. In Inspector tick... Read more
Upgrading project to 2019.x results in a crash
Reproduction steps: 1. Open "Cockpit 2018.zip" project Result: Crash on Import Reproduced with: 2019.2.0a11, 2019.2.0a10, 2019.2.0a8... Read more
[Mobile] Crash in "resize_initialized() [inlined] Construct at Construct...
Reproduction steps:1. Open the attached "CrashTest.zip" project.2. Change the Platform to iOS or Android.3. Click "AssetBundle > ... Read more
[Android][Vulkan][VideoPlayer] VideoPlayer causes a crash with Vulkan API
Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Observe that a crash occurs with Vulkan bu... Read more
EditorGUILayout.PropertyField does not work for Vector4
EditorGUILayout.PropertyField only shows the name and foldout but not the vector component fields Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS