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[Input System] UI Input Module lets the player navigate across other can...
How to reproduce: 1. Open the user's attached "Multiplayer input" project 2. Open Assets/Scene/SampleScene 3. Enter Play Mode 4. Mov... Read more
PreUpdate.NewInputUpdate increased by 0.01ms every Scene reload
Steps to reproduce: 1. Open the user's attached project "2022_3_LTS_SimpleVR.zip" 2. Open the "MostSimpleVRSetup" Scene 3. Open ... Read more
Windows HID prepends one extra byte (00) to some HID reports (switch 3rd...
-e: see title, mirrored from jira Read more
[Input System] Interactive binding does not fully suppress controller in...
How to reproduce: 1. Open the "IN-94270" project 2. Open the "Assets/Input System/1.11.2/Rebinding UI/RebindingUISampleScene.unity... Read more
[Input System] .wasPressedThisFrame is false after Thread.Sleep() and In...
Reproduction steps: 1. Open attached project "ThreadSleep.zip" and scene "SampleScene" 2. Enter Play Mode 3. Press keyboard keys rap... Read more
[Input System] touch phases are inconsistent
-e: the different touch phases Stationary and Moved are entered inconsistently --this is a followup case from 1286865 -repro: --op... Read more
Multiple Touchscreen devices references/names on Android is not consistent
Some Android devices appear to have more than one Touchscreen available at the start of a scene, and which of them it picks as Touch... Read more
[tvOS] [Input System] [UI] cursor movement is random when using Automati...
Reproduction steps: 1. Open project attached in "TestInputSystem.zip" 2. Build and Deploy to an AppleTV 3. Try navigating the button... Read more
New Input System's Mouse events get stuck on the first clicked UI Toolki...
How to reproduce it: 1. Open the user's attached project "TextFieldSelection.zip" 2. Load "SampleScene" 3. Enter Play mode 4. In the... Read more
[WebGL] Input stops working when 2 Player Input Components are in the Scene
How to reproduce: 1. Open the attached Project "inputTest" 2. Build and Run the Scene "GameplayScene" on WebGL 3. Open the browse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used