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[Android] High intensity baked lights look wrong on mobile
When I bake the light, different results are obtained for the PC version and android, For android, it turns out too different with r... Read more
Addressables System keeps static references on assets when using additiv...
How to reproduce:1. Open attached project2. Build and Run on Windows 64x3. Open Profiler choose "Memory section" and take memory sam... Read more
[MacOS] OSX Native plugin works only after refocusing Unity
Reproduction steps: 1. Open "NativeMacStandalone.zip" project2. Enter Play mode3. Notice "0 controllers connected"4. Exit Play mode5... Read more
[iOS] new "Process symbols" build phase added to Xcode project with each...
Reproduction steps:1. Create a new Unity project.2. Enable Services in "Window > General > Services".3. Build to iOS.4. Open t... Read more
UI image remains masked when Canvas contains "Rect Mask 2D" component an...
How to reproduce:1. Open attached project "Rect_2D_mask_2.zip" and scene "SampleScene"2. Enter Play mode3. Observe Game View Expecte... Read more
Object with Skinned Mesh Renderer turns 90 degrees when adding Cloth and...
How to reproduce:1. Open the user's project2. Select Example Assets > Workshop Set > Drywall Panel in the Hierarchy3. Add Clot... Read more
[iOS] Render Over Native UI doesn't show iOS native UI in the background
To reproduce:1. Open attached project "TransparentBackgroundTest.zip"2. Make sure that Render Over Native UI setting in Player Setti... Read more
[Vulkan][AMD] Objects are not rendered when the Camera has Clear Flags s...
How to reproduce:1. Open the attached "case-1145367_VulkanAMD" project2. Inspect the cube in the Game view3. Select "Main Camera" in... Read more
[Android] Camera aspect ratio is incorrect after changing the orientatio...
Steps to reproduce:1. Open attached project2. Build "SampleScene" to Android3. Open 2 apps split screen (the first app is the one yo... Read more
Crash occurs when the BlockSplosion title GameObjects explode
1. Open the BlockSplosion sample in the Unity Editor.2. Switch platform to Android.3. Install the "Oculus\VR" (Oculus Utilities) por... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS