Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.2.X
Votes
1
Found in
2018.3.7f1
2018.3.12f1
2019.1.0a8
Issue ID
1145325
Regression
Yes
[Android] Camera aspect ratio is incorrect after changing the orientation of Android device in a split screen mode
Steps to reproduce:
1. Open attached project
2. Build "SampleScene" to Android
3. Open 2 apps split screen (the first app is the one you built, second can be random)
4. Drag marker in the middle up and down to resize the application
5. Rotate to landscape and back to portrait
-Contents in the app should be stretched (for more info see image and video attached)
Expected result: After rotation application contents shouldn't stretch. It should maintain the correct aspect ratio
Reproduced on: 2018.3.7f1 (2e3e9ca8db15), 2018.3.8f1 (57216e80a4e3), 2018.3.9f1 (947e1ea5aa8d), 2018.3.10f1 (f88de2c96e63), 2018.3.12f1, 2019.1.0a8, 2019.1.0a11, 2019.1.0b10, 2019.2.0a1, 2019.2.0a10
Doesn't reproduce on: 2017.4.0f1, 2017.4.25f1, 2018.3.0a1, 2018.3.6f1 (a220877bc173)
Regressed in: 2018.3.7f1 (2e3e9ca8db15), 2019.1.0a8
Devices under test:
N/A, Xiaomi (POCOPHONE F1), 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00001, Google Pixel 2 (Pixel 2), 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00136, Samsung Galaxy S9+ (SM-G965F), 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
Reproduced on both Vulkan and OpenGLES3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
dm_bond
Jul 12, 2019 18:46
Please, fix it in 2018.4 branch!