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Script component called "Object" cannot be assigned to a field in the In...
How to reproduce:1. Open the attached "case_1146092-ObjectField" project2. Select "Tester" in the Hierarchy3. Drag the "NotObject" f... Read more
LWRP UI does not sort correctly in Scene View when UI Elements with diff...
How to reproduce:1. Open attached project2. See the difference between Scene and Game view Reproducible with: 2019.1.0b6, 2019.2.0a1... Read more
UPM Package Manager recusively checks out submodules
When adding a custom git repo to the unity package manger, it attempts to recursively checkout the submodules at that tag. Expected ... Read more
[Direct3D11] Texture has yellow tint when loading it with LoadRawTexture...
How to reproduce:1. Open attached project "Case_1146074_dx11.zip"2. Open "Main" scene3. Enter Play Mode Expected result: Rightmost p... Read more
[LWRP] Camera loses "Clear Flags" option
Steps to repro:1. Create a new empty project2. Open Package Manager and install RenderPipeline - Lightweight3. Create LightweightRen... Read more
[iOS]crash on "lookup<core::basic_string<char, core::StringStorageDefaul...
How to reproduce:1. Download the project from the link provided in the Edit section or create a new one2. Go to the File-> Build ... Read more
Using UsePass "Standard/SHADOWCASTER", IsKeywordEnabled("_ALPHABLEND_ON"...
To reproduce:1. Open users attached project "TestVRM.zip"2. Open "SampleScene.unity" scene3. Select "Cube1" game object in the hiera... Read more
Nested Prefabs hideflags are not applied when Prefab is saved
How to reproduce:1. Open the attached 'PrefabDontSaveInEditorBug.zip' project2. Go to the Project tab -> "Scenes" and open "Sampl... Read more
InspectorElement breaks layout when it's style variable flewGrow equals ...
Reproduction steps:1. Open the attached project inside of "YogaLayout.zip"2. Open "UIElement Inspector No Grow" Window inside of Win... Read more
When dragging or mouseing over int2 property fields in a UIElements prop...
To reproduce:1. Download and open the project attached "Visions.Simple.zip"2. Select the ScriptableObject called VisionInstaller3. M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS