Search Issue Tracker
Fixed
Votes
0
Found in [Package]
5.10.0
Issue ID
1146085
Regression
No
LWRP UI does not sort correctly in Scene View when UI Elements with different Materials intermix
How to reproduce:
1. Open attached project
2. See the difference between Scene and Game view
Reproducible with: 2019.1.0b6, 2019.2.0a12
Not reproducible with: 2017.4.25f1, 2018.3.13f1, 2019.1.0b5
Actual results: when there is a different material UI Elements don't get sorted correctly
Expected results: different materials shouldn't cause issue when sorting
Reproducible with 6.2.3 LWRP package too
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene
Add comment