Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0a1
2019.1.0f1
2019.2.0a1
2019.3.0a1
Issue ID
1146074
Regression
No
[Direct3D11] Texture has yellow tint when loading it with LoadRawTextureData
How to reproduce:
1. Open attached project "Case_1146074_dx11.zip"
2. Open "Main" scene
3. Enter Play Mode
Expected result: Rightmost picture is the same as the leftmost one
Actual result: Rightmost picture has a yellow tint
Reproducible with - 2019.1.0f2, 2019.2.0a13, 2019.3.0a1
Notes: Could not reproduce with 2018.3 and 2017.4 because of Editor errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Resolution Note (fix version 2019.3):
Fixed in 2019.1.13f1
Fixed in 2019.2.1f1
Fixed in 2019.3.0a4