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Crash on TextRenderingPrivate::GetFormatString when using specific string
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Press Play4. Press "Click to get deck list" but... Read more
[UWP] UWP build fails on 2019.1.1f1
It seems this bug happens because il2cpp.exe doesn't run correctly. Repro:1. Create a new project2. Build UWP player with any build ... Read more
Totally different scale on Mac with Canvas Scaler set to Constant Physic...
How to reproduce:1. Open the attached project2. Open the Sample Scene3. Go to the Hierarchy window-> Select Canvas4. Go to the In... Read more
[IL2CPP] The sockaddr_un structure is not properly filled when trying to...
The IL2CPP runtime does not properly fill the sockaddr_un structure that is passed to the bind() or connect() system calls when tryi... Read more
[Editor] Unable to view curves which are below the range
Unable to scroll or navigate curve editor to view curves which are going below the range Steps to Repro1. Create a new Project2. Hie... Read more
[tvOS] The number of attached joysticks increases when the app is launch...
How to reproduce:1. Run the attached project "TestTvOs_Joysticks_Unity2018-3-14f1.zip" on a TvOS device, with a connected wireless T... Read more
[Editor] Files are not being added to assets folder if dragged and dropp...
Files are not being added to assets folder if dragged and dropped in empty space below the package manager folder Steps to Repro:1. ... Read more
[Asset & Scene] Editor gets closed and freezes on error pop up, when an ...
Editor gets closed and freezes on error pop up, when an already opened scene which is in another project is double-clicked from expl... Read more
[Android] BuildPipeline.BuildPlayer() with custom keystore file fails wi...
Steps to reproduce:1. Open user attached project2. Switch build target to Android3. Press from main menu "BugReport > Build APK"4... Read more
[Improved prefabs] Duplicate prefab gets created when undo is pressed af...
Duplicate prefab gets created when undo is pressed after applying override to nested prefabs. Refer the attached video. Steps to rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS