Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.1f1
Issue ID
1150635
Regression
Yes
[UWP] UWP build fails on 2019.1.1f1
It seems this bug happens because il2cpp.exe doesn't run correctly.
Repro:
1. Create a new project
2. Build UWP player with any build settings
3. Observe the error in Editor Console
Error (more info in the comments)
1. IL2CPP error (no further information about what managed code was being converted is available)
2. Failed running D:\Unity_Editors\2019.1.1f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --profiler-report --map-file-parser=D:/Unity_Editors/2019.1.1f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory=D:/Unity_Projects/Empty/Temp/StagingArea/Data/Managed --generatedcppdir=D:/Unity_Projects/Empty/Temp/StagingArea/Il2CppOutputProject/Source/il2cppOutput
3. Exception: D:\Unity_Editors\2019.1.1f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance decreases significantly when instantiating a Prefab with many children
- "MissingReferenceException" error is thrown when creating a new "Standard (URP)" scene
- Silent crash when opening a specific project
- "+" shaped artifacts are rendered on UI Toolkit Buttons when the border radius is over 50%, button's opacity is set to 1 and the border has width
- All references to Sprite Atlas and AssetReferenceAtlasedSprite are removed when migrating Sprite Atlas Mode from V1 to V2
Add comment