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[ECS] Null reference exceptions after Entity is destroyed
How to reproduce:1. Open the attached project2. Open the "Main.unity" scene3. Press Play4. Wait till errors appear Actual result: Nu... Read more
Frame rate locks to 30 fps if Windows multiple displays option is set to...
Steps to repro:1. Open original project "FPS_test.zip"2. Build and Run and open it in Fullscreen3. Observe the Frame rate4. Close th... Read more
Scheduled AudioSource stops playing after resuming from a pause when its...
How to reproduce:1. Open the attached project ("ScheduleError.zip")2. Open the repro scene ("SampleScene")3. Enter the Play Mode4. P... Read more
[LWRP] The Shader becomes distorted in the build
How to reproduce:1. Open the attached 'Test cube shader.zip' project2. Play the 'SampleScene' scene and observe the Game Object3. Bu... Read more
Rect Transform 'Width', 'Height' and TMP 'Font Size' values are changed ...
How to reproduce:1. Open the attached 'tmp_bug.zip' project2. Play the 'SampleScene' scene (Assets -> 'Scenes' -> 'SampleScene... Read more
Animation window's "Previous Keyframe" Shortcut skips Keyframes
Steps to repro:1. Open attached project "NewRepro.zip"3. Open SampleScene2. Select "Player" GameObject and open Animation window3. U... Read more
[Android][LWRP] "Final Blit Pass" is called throughout Play mode
Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project2. "Build & Run" for Android with "Development Build" and "Aut... Read more
The position of EditorWindow is offset after opening it
How to reproduce:1. Open the attached "New Unity Project.zip" Project2. Open Window > Test Window3. Observe the position of the o... Read more
Creating a Ragdoll doesn't dirty the scene
Reproduction steps: 1. Open "1151547" project2. Create a Ragdoll with the Model in the "SampleScene"3. Enter Play mode to check that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS