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[SRP] Color doesn't get applied to the ProBuilder asset's vertex in HDRP...
Color doesn't get applied to the ProBuilder asset's vertex in HDRP and LWRP project. Steps to reproduce:1. Create a project using th... Read more
Unity Editor freezes when calling UnityEngine.Time from a Job System wit...
Steps to reproduce:1. Download 1152060_repro.zip and open "HelloCube" scene2. Enter play mode3. The exception is triggered: UnityExc... Read more
[IMGUI] NullReferenceException is thrown on docking any window.
[IMGUI] NullReferenceException is thrown on docking any window. NullReferenceException: Object reference not set to an instance of a... Read more
AvatarMask set in AnimatorLayerMixerPlayable is not properly evaluated i...
Steps to reproduce:1. Open the original project "playableTest.zip"2. Navigate to Project -> Assets and open the "Test" scene3. En... Read more
[Editor] Casing for windows standalone platform is in lower case
The casing is not consistent for windows standalone platform, other platforms follow case other platforms follow Pascal Casing Steps... Read more
Editor crashes on GizmoManager::BuildGizmosFromGameObjectRecursive when ...
Scenario 1:1. Open attached project2. Open Sample Scene3. Save the Scene (CTRL+S)-- Editor crashes Scenario 2:1. Drag and drop attac... Read more
Memory Profiler cancels Spanshot due to compilation "in progress" after ...
Reproduction steps: in an empty project:1) Install Memory Profiler Package through package manager UI and open the memory profiler w... Read more
UIElements button text is offset vertically towards the top when using t...
How to reproduce:1. Open the attached project "UIElementsExamples-2019.1.1f1"2. Make sure your Editor Skin is set to "Personal" unde... Read more
[HDRP] Artifacts appear when Motion Vectors Per Object Motion is used
How to reproduce:1. Open attached project2. Enter the Play Mode3. Use on screen buttons to move the Prefab4. See the flickering on t... Read more
serializedProperty.objectReferenceInstanceIDValue returns 0 for missing ...
How to reproduce:1. Open the attached 654560.zip project2. Go to the Assets folder-> right click in the assets window-> Create... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS