Search Issue Tracker
Fixed in 4.1.0
Votes
0
Found in [Package]
3.0.0
Issue ID
1152062
Regression
No
[SRP] Color doesn't get applied to the ProBuilder asset's vertex in HDRP and LWRP project.
Color doesn't get applied to the ProBuilder asset's vertex in HDRP and LWRP project.
Steps to reproduce:
1. Create a project using the HDRP/LWRP template.
2. Go to Window > Package Manager > ProBuilder > Install.
3. Right-click in project window > Create > Scene.
4. Go to > Tools > ProBuilder Window and dock it.
5. Press ctrl+k/cmd+k (for mac) on the keyboard to create a cube.
6. Click the Vertex icon in the Edit Mode toolbar.
7. Select any vertex of the cube.
8. Click on Vertex Color in the toolbar (docked ProBuilder Window).
9. Click Apply.
Actual result:
Color doesn't get applied to the vertex in HDRP and LWRP template project.
Expected result:
Color gets applied to the vertex.
Reproducible in: 2019.3.0a2, 2019.2.0b1, 2019.1.0f2, 2018.3.0f2, 2018.1.9f2
Environment: Mac and Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Resolution Note (fix version 4.1.0):
ProBuilder now includes sample packages with new default shaders for each pipeline.