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Namebased replace prevents creation of prefab variant when using drag an...
Steps to reproduce:1: Create new project2: Create GameObject A in the hierarchy, make it a prefab3: Create GameObject B in the hiera... Read more
Upgrading a project that has IAP tools in it to 2019.2 results in an inf...
If you have a project made with an older Unity version (like 19.2 or 19.3) that has the Unity IAP package imported in it, and you up... Read more
All Collider Types are highlighted when Physics Debugger's "Show Static ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1152686.zip" Project2. In the Window > Analytics > Phys... Read more
KeyNotFoundException and Burst compiler fail when compiling a build
How to reproduce:1. Open attached project2. Build the project3. See the console for the error (see attached screenshot) Reproducible... Read more
[NavMesh] Baking ignores FBX files with Mesh Compression set to Low or M...
To reproduce:1. Open QA attached project "NavMeshRepro.zip"2. In Hierarchy window, select NavSurface Object and observe correctly ba... Read more
[XR][Post Processing] Bloom and Vignette Effects are rendered twice for ...
How to reproduce:1. Open case1152584 repro project2. Open Scenes/SampleScene Scene3. In the Hierarchy select the PostProcessVolume a... Read more
[macOS][.NET 4.x] Unity Editor crashes when trying to use Custom Cache C...
To reproduce: 1. Download attached “baseplate_with_raksha_source.zip" project and open in Unity2. Open Preferences window3. Select C... Read more
[XR] CommandBuffer uses flipped projection matrix when XR is enabled
How to reproduce:1. Open the user's project2. Open "Scene" scene3. Enter the Play Mode Expected Result: CommandBuffer uses the corre... Read more
Timeline will execute all signals in between when advancing PlayableDire...
How to reproduce:1. Open attached project2. Open Test scene3. Select Test GameObject4. Open Window > Sequencing > Timeline5. P... Read more
ParticleSystemRenderer component appears after added script is deleted
How to reproduce:1. Add GameObject/Effects/Particle System to Hierarchy2. Create a script in Project browser3. Select Particle Syste... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS