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0
votes
Fixed

Namebased replace prevents creation of prefab variant when using drag an...

Scene Management

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May 08, 2019

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Version/s:

Steps to reproduce:1: Create new project2: Create GameObject A in the hierarchy, make it a prefab3: Create GameObject B in the hiera... Read more

5
votes
Fixed

Upgrading a project that has IAP tools in it to 2019.2 results in an inf...

Package: Purchasing

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May 08, 2019

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Version/s: 2.0.6 (1.22)

If you have a project made with an older Unity version (like 19.2 or 19.3) that has the Unity IAP package imported in it, and you up... Read more

0
votes
By Design

All Collider Types are highlighted when Physics Debugger's "Show Static ...

Physics

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May 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1152686.zip" Project2. In the Window > Analytics > Phys... Read more

0
votes
Fixed

KeyNotFoundException and Burst compiler fail when compiling a build

Package: Burst

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May 08, 2019

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Version/s: 1.0.0-preview.12

How to reproduce:1. Open attached project2. Build the project3. See the console for the error (see attached screenshot) Reproducible... Read more

0
votes
Fixed

[NavMesh] Baking ignores FBX files with Mesh Compression set to Low or M...

AI Navigation

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May 07, 2019

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Version/s: 2018.3.11f1

To reproduce:1. Open QA attached project "NavMeshRepro.zip"2. In Hierarchy window, select NavSurface Object and observe correctly ba... Read more

43
votes
Fixed

[XR][Post Processing] Bloom and Vignette Effects are rendered twice for ...

Package: PostProcessing

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May 07, 2019

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Version/s: 2019.1.0a11, 2019.1.1f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open case1152584 repro project2. Open Scenes/SampleScene Scene3. In the Hierarchy select the PostProcessVolume a... Read more

0
votes
Fixed

[macOS][.NET 4.x] Unity Editor crashes when trying to use Custom Cache C...

Asset Bundles

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May 07, 2019

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Version/s: 2019.1.0f2

To reproduce: 1. Download attached “baseplate_with_raksha_source.zip" project and open in Unity2. Open Preferences window3. Select C... Read more

4
votes
Fixed

[XR] CommandBuffer uses flipped projection matrix when XR is enabled

XR SDK

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May 07, 2019

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Version/s: 2019.1.0a4, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the user's project2. Open "Scene" scene3. Enter the Play Mode Expected Result: CommandBuffer uses the corre... Read more

0
votes
By Design

Timeline will execute all signals in between when advancing PlayableDire...

Timeline

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May 07, 2019

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Version/s: 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project2. Open Test scene3. Select Test GameObject4. Open Window > Sequencing > Timeline5. P... Read more

0
votes
Fixed

ParticleSystemRenderer component appears after added script is deleted

Inspector Framework

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May 07, 2019

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Version/s: 2019.1.1f1, 2019.2.0a14

How to reproduce:1. Add GameObject/Effects/Particle System to Hierarchy2. Create a script in Project browser3. Select Particle Syste... Read more

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