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[LWRP] Particle System "Texture Sheet Animation" Sprite Mode does not work
Steps to repro:1. Create a new project2. Import LWRP3. Create a new particle system4. Change "Texture Sheet Animation" Mode to Sprit... Read more
Hub creates a non deletable folder when downloading specific Tutorial pr...
How to reproduce:1. Open Unity Hub2. Select Learn section3. Download "John Lemon's Haunted Jaunt: 3D Beginner" or “Ruby’s Adventure:... Read more
UI does not exist in the namespace Error when having Cinemachine in a pr...
How to reproduce:1. Create a new project2. Open Package Manager Window3. Import Cinemachine package Expected result: No error is thr... Read more
[Addressables] Prefab Textures are missing if it is Instantiated second ...
How to reproduce:1. Open "PinkTest" Scene in the attached "AddressablesPink.zip" Project2. Enter Play Mode3. Hit Space on the keyboa... Read more
EditorWindow.ShowModalUtility() doesn't prevent interactions with the Ed...
How to reproduce:1. Open user-submitted project (ModalNotModal)2. Select ModalWindow/Show from the toolbar Expected result: the util... Read more
Material loaded from packed content fails to render with DrawMeshInstanc...
How to reproduce:1. Open the attached project ("case_1153579-addressables-build-issue")2. Open the "A" scene3. Build Player Content ... Read more
Selected Asmdef reference gets stuck on the first selection when Asmdef ...
How to reproduce:1. Open the attached project ("case_1153558-WrongAsmdef.zip")2. Inspect the "NewAssembly" assembly definition in th... Read more
Screen tearing occurs when running standalone build in Fullscreen Mode
Steps to repro:1. Open original project "New Unity Project.zip"2. Enter Play Mode and notice that there is no screen tearing in Game... Read more
[Windows] "Run in Background" setting queues input and fires it once the...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/594 Repro:1. Download package at: https://github.com/Unity-Technolo... Read more
DXT1/BC7 Texture compressed incorrectly on 2x2 mip (PC Windows dx11)
When using a compressed DXT1 texture, the 2x2 mip is compressed incorrectly; the result is darker than the 4x4 or the 1x1 mips. Step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS