Search Issue Tracker
Fixed in 1.2.3
Votes
0
Found in [Package]
0.8.4
Issue ID
1153590
Regression
No
[Addressables] Prefab Textures are missing if it is Instantiated second time when a Prefab Textures are Loaded and not Released
How to reproduce:
1. Open "PinkTest" Scene in the attached "AddressablesPink.zip" Project
2. Enter Play Mode
3. Hit Space on the keyboard 3 times and observe the results after each hit
Expected Behavior: After the 3rd hit, the Prefab is loaded successfully without any missing textures
Actual Behavior: After the 3rd hit the Prefab is loaded with Pink Texture which indicates missing textures
Reproducible with: 2018.4.0f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
Resolution Note (fix version 1.2.3):
Image should be appearing as expected.