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[Alembic] Empty GameObjects are created when applying changed properties...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1154609.zip" Unity project2. In the Project tab, select the "... Read more
[XR][Vulkan] Realtime lights do not render as expected on Vulkan
How to reproduce:1. Open attached Unity project2. Play Start scene3. Go to RealtimeLightsAtDistance (25) scene4. Look at the moving ... Read more
[Vuforia] UI does not exist in the namespace Error on importing vuforia
Steps To Reproduce:On 19.31. Create a project2. File > Build Settings > Player Settings > XR Settings3. Select Vuforia On 1... Read more
Warning when opening the Package Manager while using the Light theme
If you open the Package Manager window while using the Light theme, a warning will appear in the console: Texture not found for path... Read more
[VR] Viewport scaling breaks across numerous XR platforms
How to reproduce:1. Open attached Unity project2. Open Start scene and enter Play mode3. Go to ViewportScaling scene (scene 47) Expe... Read more
AudioSource continues to play after being stopped in preview window
How to reproduce:1. Open the attached project ("case_1154598-AllowSceneActivationBug.zip")2. Select an AudioSource from Assets folde... Read more
[Physics 2D] Reset functionality is not working for EdgeCollider2D
[Physics 2D] Reset functionality is not working for EdgeCollider2D Steps to Repro: 1. Create a new Project2. Create a new GameObject... Read more
Send and Receive effects do not work on AudioMixer's Exposed Properties
How to reproduce:1. Open the "SampleScene" Scene in the attached "AudioMixerBug.zip" Project2. Enter Play Mode3. Observe Exposed Pro... Read more
[Presets] NullReferenceException is thrown on deleting Preset Asset.
NullReferenceException is thrown on deleting Preset Asset.Steps t repro:1. Open the attached project.2. Select Box Collider Preset A... Read more
Sprite Editor - Position and Border fields are not displayed when a spri...
When a sprite is selected in the Sprite Editor and it's details are shown in the Sprite panel, the Border and Position fields will n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS