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[Regression] Enviroment lighting is broken in the 2017.4.27f1 version
How to reproduce:1. Create a new project2. Try to change the Skybox material or the Environment Lighting color3. Observe that nothin... Read more
[LWRP] Particles/Unlit shader is missing pragma shader_feature _DISTORTI...
How to reproduce:1. Open the attached "case_1155521-ParticleUnlitDistortion" project2. Open scene "SampleScene"3. Inspect the 3 quad... Read more
Gameobjects added to a Scene via script from an xml file do not make the...
To reproduce:1. Open the QA's attached project2. Open the Sample Scene3. Select any game object in the hierarchy4. Navigate Superzai... Read more
[LWRP] Screen isn't copied to texture properly in the Editor when using ...
How to reproduce:1. Open the attached project ("Showcase.zip")2. Find the "LWRP-HighQuality" file in the Project Window3. Toggle the... Read more
Scene is saveable when it was dragged and dropped to Hardlink / Symbolic...
How to reproduce:1. Install Link Shell Extension2. Create a new project3. Create a Symbolic link to a folder outside the Assets fold... Read more
Materials on 3D objects with non "Opaque" rendering mode corrupt when a ...
Steps to reproduce:1. Open Users attached project "TryNewUnity.zip"2. Open "MainScene"3. Enter Play Mode4. Notice the Cube on the ri... Read more
Editor crashes with WorldCollision when Spawning Particles
How to reproduce:1. Open the user's project2. Open the "Scenes/MagicArcher" Scene3. Enter the Play Mode4. Open the Scene Window5. Se... Read more
[ShaderGraph] 'Normal Reconstruct Z' Node can't be connected with Master...
How to reproduce:1. Create a new HDRP or LWRP template project2. Create a Shader Graph asset and open it3. Create 'Normal Reconstruc... Read more
SceneManager.GetSceneByName() returns Null when buildsettings path to th...
How to reproduce:1. Download and open the attached project "1155473.zip"2. Start Play mode3. Inspect the Console window Expected res... Read more
Usymtool does not support arm64e
Apple's new A12 bionic chips use a new architecture called arm64e that the usymtool tool doesn't recognize. Therefore when building ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS