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OnDestroy() get's called twice for custom Editor Windows
OnDestroy() get's called twice for custom Editor Windows To reproduce:1. Open Unity2. Open OnDestroyRepro project3. OnDestroy/Open M... Read more
The Marker does not Run and gets Skipped when running in Reverse
To reproduce: 1. Download attached "Timeline reverse bug.zip" project and open in Unity2. Open "ReverseNotWorking" scene3. Open Time... Read more
[Mac] [Metal] [Editor] Switching focus to other apps and editor corrupts...
Steps To Reproduce: 1. Launch Unity editor and create a new project2. Make sure the Editor is using METAL ( can't repro with OpenGL ... Read more
[HDRP] Game window turns black when lighting is toggled off (bulb icon) ...
How to reproduce:1. Open a project with HDRP template2. In the Scene window disable scene lighting (lightbulb button on top of scene... Read more
[Mobile] [Addressables] "Could not produce class with ID 91" error when ...
How to reproduce:1. Unzip the "Project.zip" project.2. Change the platform to iOS.3. Build the AddressablesWindow > Asset Managem... Read more
Missing method when invoking UnityEngine.Texture2D.EncodeToPNG
This Asset store package is using Texture2D.EncodeToPNG() in one of their DLLs.After 19.1, this error keeps appearing when running t... Read more
[Global Illumination] "Assertion failed on expression:" exception is thr...
"Assertion failed on expression:" exception is thrown on baking the scene with Point Light.Steps t repro:1. Open the attached projec... Read more
[Animation] Reset functionality is not working for Animation
[Animation] Reset functionality is not working for Animation Steps to Repro:1. Create a new project2. Hierarchy > right-click >... Read more
Lightmap is black on a built project when it is set from lightmapcolor
To reproduce:1. Open attached project2. Build and run the project3. Notice how the scene is black Actual result: The lightmap is bla... Read more
Move tool transform handle drawing bugs out when editor camera is on sam...
Steps to repro:1. Create a new project2. Add a 3D cube to 0,0,0 and select it3. Make sure "move tool" is active4. Add the provided s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS