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EventData.useDragThreshold does not get reset back to true after clickin...
How to reproduce: 1. Open the user's attached project 2. Make sure the Architecture is set to "x86_64" in the Build Settings window ... Read more
MultiTapDelayTime does not influence MaxTapSpacing in Input Action assets
How to reproduce: 1. Open attached project ".zip" 2. Open Input Action Asset "prototype1" (in "Settings" folder) 3. Expand "Rotate... Read more
EventSystem.current.IsPointerOverGameObject returns false when clicking ...
Reproduction steps: 1. Open attached "case_1297636.zip" project and Scenes/SampleScene scene 2. Enter the Play mode 3. In the Game v... Read more
[Input System] Interactive binding does not fully suppress controller in...
How to reproduce: 1. Open the "IN-94270" project 2. Open the "Assets/Input System/1.11.2/Rebinding UI/RebindingUISampleScene.unity... Read more
Tracked Pose Driver (Input System) bindings on a prefab become lost upon...
Steps to reproduce: 1. Open the attached user's project "XR_PrefabRegression_2022.zip" 2. Open the prefab "HMD + Cam", and set the... Read more
NullReferenceException error when trying to paste an Action Map into an ...
Reproduction steps: 1. Open the attached “InputMapPaste.zip” project 2. Open the “InputSystem_Actions.inputactions” from the Proje... Read more
Can't open drop-down menu when hovering over free space in Input Action
Reproduction steps: 1. Create a new project and install the Input System package 2. Create a new Input Action and open it 3. Try to ... Read more
The new Input System does not register the "Delta Time Scale" Processor ...
How to reproduce: 1. Open the “DeltaTimeRepro“ project 2. Open the “Max“ scene 3. Enter the Play Mode 4. Observe the Console win... Read more
Errors are thrown in the Console when deleting multiple Bindings
How to reproduce: 1. Open the attached "1300506_Repro" project 2. In the Project window double-click on "New Controls" to open the I... Read more
[Input System] UI Input Module Action List gets overwritten with "None" ...
Reproduction steps: 1. Open the attached "Multiplayer input" project 2. Open Assets/Scenes/SampleScene 3. Observe the MultiplayerEve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used