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[IL2CPP][2019.1] Delegate with NativeArray<int> as parameter type trigge...
Steps to reproduce:1. Download 1156422_repro.zip2. Build a Standalone player with IL2CPP backend Actual results: Build fails with an... Read more
Reference issues importing Standard Assets AFTER importing Low Poly Anim...
Reference issues importing Standard Assets AFTER importing Low Poly Animated Animals assets After having imported the Asset Store pa... Read more
[Mac] Event.modifiers are not detected when EventType.KeyDown is used
How to reproduce:1. Open the attached project ("case_1156398")2. Create a new GameObject3. Attach "Test" script to the object4. Ente... Read more
Environment variables dropped when using Unity Hub 2.0.0
How to reproduce:1. Open cmd and write the following:cd C:\Projects\Unity\HubBug_01set PATH=%PATH%;C:\Projects\Unity\HubBug_01set FO... Read more
[Collab] Buttons are overlapping in the History window.
Buttons are overlapping in the Collab History window. Steps to repro:1. Open the attached project.2. Windows > Asset Management &... Read more
"Edit Collider" breaks if multiple inspectors are open
Steps to repro:1. Create a new project2. Right click on an existing tab, and select: Add Tab | Inspector3. In the menu, select: Game... Read more
[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...
Reproduction steps: 1. Open "GpuInstanceTest.zip" project2. Build & Run for Android Result: "unexpected struct parameter" errors... Read more
[LWRP][GLES3]Terrain rendered incorrectly on Android Mali GPU and iOS de...
Steps to reproduce:1. Open "LWRP Terrain" attached project2. Make sure Graphics API is set to GLES 32. Build and run Terrain Scene o... Read more
[Animation] Help and cogwheel icons are missing in Animation State Trans...
Help and cogwheel icons are missing in Animation State Transition component Steps to Repro: 1. Create a new Project2. Hierarchy >... Read more
[Animation] Animation State transition text are getting overlapped with box
[Animation] Animation State transition text are getting overlapped with box Steps to Reproduce:1. Create a new Project2. Hierarchy &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS