Search Issue Tracker
[Visual Studio] .csproj and .sln files are generated incorrectly causing...
How to reproduce:1. Open any project in 2019.2.0a12 or above and install Visual Studio Editor package2. Write any Unity related scri... Read more
Colliders are not merged when using CompositeCollider2D
Steps to reproduce:1. Open a new Unity project2. Make a new gameObject with CompositeCollider2D component3. Give it 2 child objects,... Read more
EditorWindow.OnDestroy is called twice when closing a custom Editor window
How to reproduce:1. Open user-submitted project (QuickSourceCheck)2. In the toolbar select Window > My Window3. Close the custom ... Read more
Inspector mode defaults to "Normal" after Editor restart
Reproduction steps: 1. Create a New Project2. Change Inspector mode to "Debug"3. Restart the Editor4. Notice that the Inspector mode... Read more
UI references to public script functions lost on upgrade
References to public functions in scripts assigned to UI objects are lost when upgrading projects to 2018.2. Reproduction Steps:1. O... Read more
Unity crash when SVG image "Draw Mode" is set to "Sliced" or "Tiled"
How to reproduce:1. Open attached project "SVGTesterr.zip"2. From Project window, drag and drop "mountain-svgrepo-com" to the Hierar... Read more
InvalidOperationException: Stack empty - When double clicking on an obje...
Every time i double-click on an object in the scene hierarchy so that i can zoom in on it, the editor throws an exception in the con... Read more
SubScene objects doesn't inherit collision position transform from paren...
How to reproduce:1. Open the attached project2. Go to the Project window-> Scenes and open "SampleScene" scene3. Enter the Play m... Read more
[LWRP] When using a ScriptableRendererFeature with the LWRP unnesesary F...
Steps to reproduce:1. Download 1156741_repro.zip and open "SampleScene" scene2. Enter play mode3. Open Frame Debugger4. Notice that ... Read more
[LWRP] Render texture is allocating 0.9 Gb of memory when having nothing...
To reproduce:1. Open attached project 'LighweightCameraColorTexture.zip"2. Switch the platform, tick "Development build" and "Autoco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS