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AssetDatabase.ImportPackage() throws an error when importing a Unity Pac...
Reproduction steps:1. Open the attached Project inside of "ImportByScriptU201914f1.zip"2. Inside the Unity Editor's toolbar go to Im... Read more
[WebGL][Windows] AltGr key triggers left Ctrl too
-e: when using a keyboard layout with AltGr (like DEU) pressing right Alt also triggers left Ctrl--error happens on Windows FF, Chro... Read more
[Mac] [Shader] Importing Tessellation shaders on mac with metal graphic...
Steps To Reproduce: 1. Create a Project2. Import the attached Unity Package3. Import 'Standard Assets' Expected Result: The package ... Read more
[Improved prefabs] Joint prefab loses all data when its prefab is delete...
A joint prefab which is applied as an override to another prefab loses all data when its prefab is deleted from the project. Refer t... Read more
[Timeline] NullReferenceException occurs on selecting SignalEmitter pres...
NullReferenceException occurs on selecting SignalEmitter preset asset. Steps to repro:1. Open the attached project.2. Windows > S... Read more
[UWP] Japanese IME is disabled in app
Steps to reproduce:1. Enable the Japanese language in windows2. Download 1158262_repro.zip project3. Switch platform to UWP and buil... Read more
[Improved prefabs] "Dangling components have unfulfilled dependencies" e...
"Dangling components have unfulfilled dependencies" exception thrown on applying joint component as an override to a gameObject alre... Read more
Button colors are not correct when you disable then re-enable the button...
Button script colours are not correct when you disable then re-enable the button image component. Steps to reproduce.- Open Unity 20... Read more
[HDRP] Object Motion Vectors are only shown in Game view
Steps to reproduce:1. Open attached project2. Open 08_MotionVectors scene3. Play the scene4. Go to Window -> Analysis -> Rende... Read more
[Timeline] Maximizing track from inspector throws null reference excepti...
Maximizing track from inspector throws null reference exception and maximized window shows no data. Steps to Repro:1. Create a new P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS