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[ Terrain ] Paint Texture with Texture Quality not set to Full Res freez...
Repro Steps:1. Create a Terrain2. Create a Terrain Layer and assign a Texture3. Select the created Terrain4. Select the Paint Textur... Read more
Speedtree assets are reimported when refocusing on the Unity Editor
How to reproduce:1. Open the attached project "PrefabBugRepro.zip"2. Focus away from the Unity Editor by left-clicking another progr... Read more
[Block] Gradients with high intensity sampled with a per-particle attrib...
Gradients with a high intensity (i.e. 10) flicker. Repro steps:1. Import the attached vfx.2. Activate color, observe expected behavi... Read more
[Improved prefabs]Parent-child hierarchy breaks when a prefab is created...
Parent-child hierarchy breaks when a prefab is created from missing child instance of the same prefab. Refer the attached videos fro... Read more
Post Processing shader error Kernal MultiScaleVODownsample1 not found in...
Post Processing shader error when running scenes loaded from a Player or Asset Bundles. To reproduce:1. Open attached project2. Buil... Read more
[Visual Effect] Reset functionality is not working for Visual Effect
Reset functionality is not working for Visual Effect Steps to Reproduce: 1. Create a new project2. Hierarchy > right-click > G... Read more
[Test Runner] Test Runner window pops out from where ever it is docked, ...
When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more
Timeline clip's Ease duration does not change in the Inspector when it w...
How to reproduce:1. Open the user's project2. Open SampleScene3. Select "Director" in the Hierarchy and double click Playable asset4... Read more
[ECS] Adding a component via EndPresentationEntityCommandBufferSystem di...
Steps to reproduce:1. Download 1158949_repro.zip project2. Open SampleScene3. Enter play mode4. Press space button Expected results:... Read more
[Tilemap] Focus On dropdown text gets clipped when "Tilemap" option is s...
"Focus On" dropdown text gets clipped when "Tilemap" option is selected Steps to repro:1. Create a project with 2D Template2. Hierar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS