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Timeline preview doesn't reset animated properties if animating an Anima...
Steps to reproduce:1. Download attached project2. Open SampleScene3. Open Timeline window and select SampleTimeline GameObject4. Scr... Read more
[iOS] ReplayKit records microphone input only during the first session a...
How to reproduce:1. Unzip and open the attached project "ReplaykitBug.zip"2. Build it to the iOS platform and play the "SimpleScene"... Read more
Crashes on GfxDevice::ComputeSkinning() when clearing a mesh in OnApplic...
How to reproduce:1. Open attached project2. Enter the Play Mode3. Quit the Play Mode Reproducible with: 2019.1.0a11, 2019.1.7f1, 201... Read more
PolygonCollider2D.SetPath list version produces incorrect number of poin...
How to reproduce:1. Open the attached "SetPathList.zip" project2. Enter Play mode and inspect the console Expected results: SetPath ... Read more
Unity Crash when importing fbx files
Steps to reproduce:1. Open Users attached project "unity fundamental dev.zip"2. Import Users attached file "ThroneBase01.fbx" or "Gr... Read more
[Presets] Texts are getting clipped when Animationstate preset is created
Texts are clipping and overlapping with the input field and checkboxes in AnimationState preset. Steps to repro:1. Open the attached... Read more
CompositeCollider2D produces incorrect polygon collision normals for col...
How to reproduce:1. Open the attached project ("steel-flood.zip")2. In the Hierarchy Window click on the "RoomsFactory" object3. Obs... Read more
Dependency list overlaps with the Samples list
After you install the Project Tiny package, and tick the Show Dependencies option in Package Manager, you will notice that the Depen... Read more
Installing Burst package yields a compilation error
When attempting to install the Project Tiny package in 2019.3.0a6, I get this compilation error: Library\PackageCache\com.unity.burs... Read more
SettingsWindow initial position and size is wrong
Run unity at command line with -cleanTestPrefs on any project- Open Preferences or ProjectSettings- See that the window is really sm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS