Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a11
2019.1.5f1
2019.2.0a1
Issue ID
1162316
Regression
Yes
Crashes on GfxDevice::ComputeSkinning() when clearing a mesh in OnApplicationQuit()
How to reproduce:
1. Open attached project
2. Enter the Play Mode
3. Quit the Play Mode
Reproducible with: 2019.1.0a11, 2019.1.7f1, 2019.2.0a1
Not reproducible with: 2017.4.29f1, 2018.4.2f1, 2019.1.0a10, 2019.2.0a2, 2019.2.0b6, 2019.3.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Does not reproduce from 2019.2 and 2019.3