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[LWRP] Unlit particles shader is not rendered when Soft Particles are en...
To reproduce:1. Open any project win Lightweight set up2. Create a particle system with "Lightweight Render Pipeline/Particles/Unlit... Read more
Adding tiles in the tile palette makes the tiles invisible
I have been trying to make a tilemap while using the new LWRP 2D renderer. I first installed the LWRP 6.7.1, package, then upgraded ... Read more
[IL2CPP] Player crashes when calling user32.dll function ToUnicode
Steps to reproduce:1. Download attached project2. Build project for Standalone IL2CPP3. Launch player Results: Player crashes Reprod... Read more
Editor crashes after a few StackOverflow errors when OnGUI() method has ...
How to reproduce:1. Open attached project "New Unity Project.zip"2. In the Editor select Window -> IntSliderIssue3. Observe the C... Read more
IMGUI's EditorGUI.IntSlider causes a StackOverflow and crashes after a f...
How to reproduce:1. Open attached project "New Unity Project.zip"2. In the Editor select Window -> IntSliderIssue3. Observe the C... Read more
Editor crashes after quickly toggling Static checkbox for the baked game...
Editor crashes after quick toggling Static checkbox for the baked gameobject with LODs Steps to repro: 1. Open attached project and ... Read more
[XR][URP] Shadow artifacts appear on Particles when using LWRP/Particles...
How to reproduce:1. Open the user's project2. Open the "Assets\00_Scenes\BugReports\ParticleSystemCutout" Scene3. Enter the Play Mod... Read more
Errors are thrown when adding On Click actions on multiple GameObjects w...
How to reproduce:1. Create a new Unity project2. Add an empty GameObject3. Add a 'Button' Component to the object4. Duplicate the ob... Read more
Right-clicking twice in a row does not highlight the scene which results...
How to reproduce:1. Open attached project "case_1162516.zip"2. In Project window, drag "SceneA" to the Hierarchy window3. In Hierarc... Read more
TextMeshPro InputField throws ArgumentOutOfRangeException when emptied w...
To reproduce: 1. Download attached "TextMeshProInputFieldCrash.zip" project and open in Unity2. Open "SampleScene" scene3. Build for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field