Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.5f1
2019.2.0a1
2019.3.0a1
Issue ID
1162520
Regression
No
Errors are thrown when adding On Click actions on multiple GameObjects when one has more action than the other
How to reproduce:
1. Create a new Unity project
2. Add an empty GameObject
3. Add a 'Button' Component to the object
4. Duplicate the object
5. Add an 'On Click' action to the duplicated object(two or three for different errors)
6. Select both objects in the Hierarchy window and add another On Click action
Expected result: no errors are thrown
Actual result: errors are thrown in the Console window
Reproducible with: 2017.4.29f1, 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
Notes:
Only reproducible when the lower situated GameObject in the Hierarchy has more On Click actions
The following errors can occur:
-When the second GameObject has one more On Click action than the first one:
NullReferenceException: Object reference not set to an instance of an object
-When the second GameObject has two more On Click actions than the first one:
InvalidOperationException: The operation is not possible when moved past all properties (Next returned false)
-When the second GameObject has more than two On Click actions than the first one:
Invalid iteration - (You need to stop calling Next when it returns false)
InvalidOperationException: The operation is not possible when moved past all properties (Next returned false)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2019.3.X):
low priority and unlikely to be resolved for the moment.