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[macOS] Screen.sleepTimeout value does not change in the Editor
How to reproduce:1. Open user-submitted project (ScreenSleepTimeout)2. Open 'SampleScene' scene3. Enter Play Mode and see the Consol... Read more
Crashes on StackAllocator::FreeAllAllocations when trying to edit via Su...
How to reproduce:1. Open attached project2. Load scene called Level_Test3. Click the "Western" scene4. Click in the Inspector > s... Read more
Editor: Assembly icons are not shown correctly.
Assemblies imported into Unity are showing a blank icon instead of the Assembly icon. Read more
[WebGL] Build fails with "IL2CPP compile failed" errors
Il2cppcore.dll did not run properly results in failure of WebGL Build Steps to repro:1. Create a new project2. File > Build Setti... Read more
[XR] Editor Crashes when exiting the Play Mode if VR support is enabled ...
How to reproduce:1. Open the "1163721_ReproProject" Project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode4. Exit the P... Read more
[Android] "WebCamTexture" does not work with TOF/Depth cameras
Reproduction steps:1. Open "1163718" project2. Build & Run for Android3. Press "Switch Camera" until you see a black screen Expe... Read more
[HDRP] Render Pipeline reference is lost when older package scene is opened
Steps to reproduce:1. Open attached project2. Make sure that HDRP Render Pipeline asset is added to Project Settings->Graphics2. ... Read more
Object with ISerializationCallbackReceiver Interface receives Serializat...
How to reproduce:1. Open the "Scene" Scene in the attached "CustomSerializationPrivateFieldError.zip" Project2. Right-Click > Rei... Read more
Cursor image is not changed to the resize cursor when hovering on Shader...
How to reproduce:1. Create LWRP project2. In Project window, create and open a PBR Shader (works with any shader)3. In the "Shader G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS