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[TMP] MissingReferenceException occurs on playing a scene with TMP dropdown
Continuous multiple MissingReferenceException errors occur on running a scene with TMP dropdown GameObject Steps to repro:1. Open an... Read more
[iOS] UnityWebRequest with large POST payload returns corrupted JSON on iOS
To reproduce:1. Open user attached project "Test.zip"2. Open "Test.unity" scene3. Enter Play mode4. Go to: https://requestinspector.... Read more
The error of " 'Light' does not contain a definition for 'SetLightDirty'...
To reproduce:1. Open QA attached project TestsetLightDirty2. Build and run3. See console for errors Actual result: the error appears... Read more
[Output] 'Transparent Render Queue' settings are not carried over when c...
Repro steps:1. Create a default VFX asset2. Open it and select the Output3. Change the Output Transparent Render Queue to something ... Read more
[iOS] QualitySettings.resolutionScalingFixedDPIFactor does not update in...
To reproduce: 1. Download attached "case_1156467-ResolutionScalingFixedDPIFactor_BUG.zip" project and open in Unity2. Open "SampleSc... Read more
[2D][LWRP 2D ShapeEditor][Spriteshape / Path] Path package from Spritesh...
[2D][LWRP 2D ShapeEditor][Spriteshape / Path] Path package from Spriteshape conflicts with the LWRP 2D renderer How we can reproduce... Read more
[Windows 7] Crash on BufferD3D11::BeginWrite when importing LWRP's Terra...
How to reproduce:1. Open the "BoatAttack-release-2019.1.zip" project Actual result: Unity crashes. Reproducible with: 2019.2.0a1, 20... Read more
CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Mater...
How to reproduce:1. Open the attached project2. Open the "demo.unity" scene3. Enter Play mode Expected result: Both Render Textures ... Read more
Creating a Prefab with a script containing a NameToLayer from MonoBehavi...
How to reproduce:1. Create a new Unity project2. Import the tester-attached script(Bug.cs)3. Create a new GameObject and attach the ... Read more
[iOS] The multi-definition Errors are thrown when building for Simulator...
When attempting to Build an iOS Simulator project using Xcode 11.0 Beta, Users are getting multi-definition Errors from UnityMetalSu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS