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[Regression][Android] If multi resolution splashes are present they are ...
Steps to reproduce:1. Open attached project2. Switch to android platform3. Build and Run project on a device Expected result: Full s... Read more
The normal of hit is wrong when calling NavMesh.Raycast
Steps to reproduce:1. Open the attached project2. Open the Assets/Main.unity scene3. Play the scene4. Observe the Console Window Act... Read more
[Main] Sim space changes made to a particle system prefab instance get r...
Repro steps:1. Open Scene1 from the attached project in a Unity version prior to 5.52. In the hierarchy, nested in the "Opposite" ga... Read more
CefGlue causes the Editor to crash in cef_zip_reader_create when exiting...
To reproduce: 1. Open the project, attached by the user (WebDev.zip)2. Open "Default" scene3. Enter Play mode4. Exit Play mode Expec... Read more
Memory leak crash at CalculateBlendedSkinMatrix<4> caused by particle sy...
Steps to reproduce:1. Open "Stripped scene.zip" project, "Strength_PUB" scene (from https://oc.unity3d.com/index.php/s/KGG89t0Ty3BiM... Read more
On Unity 5.5 and later versions static geometry is rendered first and dr...
To reproduce: 1. Download attached project "OpaqueOrderTest5.4.2f2.zip" and open in Unity 5.4.2f22. Open "test" Scene3. Enter to Pla... Read more
[Mobile][VR] UI Mask component fails to mask child object when certain V...
To reproduce: 1. Download and open attached "Android Mask Bug.zip" project.2. Build and run on a device.3. Notice the initial green ... Read more
MonoDevelop crashes when issue a forward search in vi mode at the end of...
To reproduce: 1. Open MonoDevelop2. Create new file3. Go to Tools -> Options -> Text Editor -> Behavior and turn on Use Vi ... Read more
Crash in GetRenderManager when going underwater and looking up to the su...
To reproduce:1. Open attached Unity project "1.zip"2. Open "1" scene3. Go into Play Mode4. Walk to the water source and go underwate... Read more
Particles are not batched together, when their Render Mode is set to Mesh
To reproduce:1. Open attached project "VFXBatchingBroken.zip".2. Open and play "TestScene".3. Open Stats, to see Batches. (should be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state