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IPGlobalProperties.GetActiveTcpConnections() return different port numbe...
How to reproduce:1. Open the attached project ("case_1165578-PortTest.zip")2. Open the repro scene ("SampleScene")3. Enter the Play ... Read more
[2019.2] Unity Crashes at mecanim::animation::TransformValuesFromClip wh...
Steps to reproduce:1. Download attached project2. Select Assets->Art->Animations->Bombs->HERO@BOM_Run_L_00->BOM_Run_L... Read more
[Editor] EditorGuiLayout.Colorfield doesn't update using colour picker w...
To reproduce:1. Open attached project "1165556.zip"2. Press Window > ObjectMaster3. In the ObjectMaster window press "Add new lay... Read more
Cannot inspect IntPtr variables in C# debugger
They just refuse to evaluate. To reproduce, attach VSTU to Unity, place a breakpoint in a method that uses IntPtr variable and try i... Read more
[2019.1] Player crashed when TMP object is located in main scene
Steps to reproduce:1. Create a new project2. Add a Text Mesh Pro object to SampleScene3. Import TMP Essentials4. Build a Standalone ... Read more
[Windows] printscreen gets registered upon pressing Insert/Home/PgUp/PgD...
How to reproduce:1. Open tester-submitted project(NumlockInputBug)2. Open the New Controls.inputactions asset3. Add a new Action Map... Read more
Editor freezes while saving the scene if materials have default type tex...
Editor freezes while saving the scene if materials have default type texture assigned to normal maps in import settings. Steps to re... Read more
Crash on AssetImportManager::AssetImportManager when opening a project w...
How to reproduce:1. Open any project2. Open Edit > Preferences > Cache Server3. Change the "New Projects default asset pipelin... Read more
[Input System] NullReferenceException when adding Bindings/1D Axis Compo...
How to reproduce:1. Open user-submitted project (New Unity Project (14))2. Open 'New Controls' control settings3. Select 'New Contro... Read more
[Input System][Windows] 'Add to List' popup list of devices when creatin...
How to reproduce:1. Open user-submitted project (New Unity Project (14))2. Open 'New Controls' Input Actions asset3. Select 'All Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS