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UI Docment marked dirty when inspected
Selecting a {{UIDocument}} component so that it is display in the inspector dirties the scene. Not occurring on {{6003.0.a3, probabl... Read more
Ensure 2D LowLevel Physics correctly uses ElementDepth for TransformPlanes
When using TransformPlane with a non-orthographic camera, we momentarily show the gizmos at the wrong element depth. This is caused ... Read more
Setting a Default Parent in Scene marks all Hierarchy objects in bold
Steps to reproduce: Open the attached project Open the TestScene Select the "GameObject" Right-Click and Set as Default Parent Obser... Read more
Shader Compiler IPC Exception thrown when Shader Dependency is not found
Steps to reproduce: Open any HDRP Project with Shader Graph Installed Import the attached Unity Asset Package Open Shader "CNM Hex H... Read more
Shadow Caster 2D shadows partially disappear when entering Play mode
How to reproduce:1. Open the attached “Shadow_Casting_Regression“ project2. Open the “Map” scene (Assets/Scenes/Map)3. Enter Play mo... Read more
Shadows partially disappear when object is out of scene camera's view an...
How to reproduce:1. Open the attached “IN-113396“ project2. Open the “Map” scene (Assets/Scenes/Map)3. Select the Game tab4. Navigat... Read more
Shadow Caster 2D shadows partially disappear in scene view when domain i...
How to reproduce:1. Open the attached “Shadow_Casting_Regression“ project2. Open the “Map” scene (Assets/Scenes)3. Enter Play mode4.... Read more
Audio Random Container Randomisation fields and slider flickers
Steps to reproduce:1. Create a new project2. Open Audio Random Container window (Window > Audio > Audio Random Container)3. Cr... Read more
Performing Redo Create Empty Parent Object action resets Default Parent ...
Steps to reproduce: Open the attached project Open the "TestScene" Select the "GameObject" in the Hierarchy Right-click and select S... Read more
Package Manager Dependencies text does not reappear after minimising and...
Steps to reproduce:1. Create a new project2. Open Package Manager window (Window > Package Management > Package Manager)3. Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS