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Depth Texture is ignored when using Post-Processing Stack Command Buffer...
How to reproduce:1. Open the attached project ("case_1166865-Command_Buffer_Bug_Report")2. Open the repro scene ("SampleScene")3. En... Read more
ScriptableSingleton already exists exception is thrown on removing 2d sp...
"ScriptableSingleton already exists. Did you query the singleton in a constructor?" exception is thrown on removing any Package. Ste... Read more
[Android][LWRP] Lightmaps don't render properly on LWRP with "SRP Batche...
Reproduction steps: 1. Open "lightmapError.rar" project and "stage01-00-night" scene2. Build & Run for Android3. Notice how the ... Read more
[HDRP] Visuals artifacts on certain Windows when Direct3D12 is used
How to reproduce:1. Create a new HDRP Project2. Switch your Graphics API to Direct3D123. Go to Help -> About Unity4. Observe the ... Read more
[UIR] Editor Re-paints the Scene when Mouse Cursor Enters or Exits Certa...
How to reproduce:1. Open the attached project named Case_11668122. Move the mouse cursor in and out of the Package Manager window3. ... Read more
[Mac] UnityEditor Mac sometimes loses the installed Platform Support
To reproduce:1. Create a new project2. Set Platform Support to iOS or Android3. Close Unity4. Open the project again Expected result... Read more
The Internal Errors occurs when DictationRecognizer is Disposed in OnDes...
How to reproduce:1. Open the "OfflineWindows10" Scene in the attached "DilOgrenmeWindows.zip" Project2. Enter and Exit the Play Mode... Read more
Sprites Clip through Transparent Objects when at a certain Distance or A...
How to reproduce:1. Open the attached project named Case_11667862. Open the "test" Scene2. Move the camera around and observe a spri... Read more
[Editor] With both Quick Search and ISX package, and change related to p...
Github: https://github.com/Unity-Technologies/InputSystem/issues/690 Repro:1. Download attached project (with ISX and Quick Search p... Read more
Windows Standalone builds with IL2CPP scripting backend don't start on W...
Workaround. Open "<UNITY_INSTALL_DIR>\Editor\Data\il2cpp\libil2cpp\os\Win32\File.cpp" and apply this diff: diff --git a/libil2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS