Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
Issue ID
1166865
Regression
No
Depth Texture is ignored when using Post-Processing Stack Command Buffer shaders
How to reproduce:
1. Open the attached project ("case_1166865-Command_Buffer_Bug_Report")
2. Open the repro scene ("SampleScene")
3. Enter Play mode
Expected results: Cube's part which is behind the capsule is not visible
Actual results: Entire cube is visible (depth texture is ignored)
Reproducible with: 2019.1.9f1, 2019.2.0b8, 2019.3.0a8
Couldn't test with 2017.4 and 2018.4 because of errors after downgrading
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment