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[Addressables] No Warning or Error is thrown when multiple Assets exist ...
Reproduction steps:1. Open the attached Project "1167445Addr.zip"2. Open "SampleScene" and enter Play Mode Expected result: Warnings... Read more
[Package Manager] 'IUnityAndroidPermissions' could not be found errors a...
'IUnityAndroidPermissions' could not be found errors are thrown when importing Vuforia Sample Project Steps to Reproduce: 1. Create ... Read more
Prefab Variant does not update Root in Prefab Asset Inspector when the b...
How to reproduce:1. Open the submitted project2. Drag the Cube GameObject from the Hierarchy to the Project window to create a Prefa... Read more
Error is thrown when moving components up/down in Prefab variant after p...
How to reproduce:1. Open attached "Repro1167440.zip" Project2. Double click on "GameObject Variant.prefab" to enter Prefab Mode3. Mo... Read more
Searching for Terrain in hierarchy greys out the trees on terrain when c...
Steps:1. Open attached project2. Load TreeTest scene3. Search for Terrain in Hierarchy==> Everything except terrain with trees is... Read more
Crashes on PersistentManager::WriteFile when creating a Prefab with an i...
How to reproduce:1. Open attached project2. Select active GameObject from the Hierarchy tab3. Navigate to CQA/Create Prefab Variant ... Read more
[PackageManager] On opening PackageManager Window after creating 3D TMP ...
On opening PackageManager Window after creating 3D TMP - Text throws "OverflowException" Steps to Reproduce: 1. Create a new Project... Read more
[Output] Soft Particles do not work with Distortion outputs
Repro steps:1. Import the attached package2. In the Scene view, center on the cube with the distortion particle3. Open the New VFX4.... Read more
[Linux] -popupwindow argument is ignored when running a built project
How to reproduce:1. Open the attached project 'popup_window.zip'2. Build the project for Linux3. Run the built project from the term... Read more
[Subgraphs] Subgraph Block operator inputs disappear after two consecuti...
Repro steps:1. Import the attached package2. Open Repro scene and open the New VFX graph3. Enter play mode4. Exit play mode5. Enter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS