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HDR Color has a different render when converted to property
How to reproduce: 1. Create a material with an inline HDR Color node 2. Assign the material to an object 3. Take a look at the HDR e... Read more
[Shader Graph] Exposure text is clipped on creating Exposure node
Exposure text is clipped on creating Exposure node Steps to Repro: 1. Create a new Project 2. Install Shader graph from Package Man... Read more
[Shader Graph] Input box is misaligned for x input in Exponential node
Input box is misaligned for x input in Exponential node Steps to Repro: 1. Create a new Project 2. Install Shader graph from Packag... Read more
[Shader Graph] The default size Main Preview window covers other areas w...
How to reproduce: 1. Create a new project 2. Import the Shader Graph package from the Package Manager 3. Resize the Editor to make i... Read more
[HDRP] Lit Graph Master Node does not react to Ambient Occclusion input
How to reproduce: 1. Open the attached project named "Case_1261225" (Link in the notes below) 2. Open the "Daylight" Scene 3. Open t... Read more
[Usability] Up/down arrow keys move the caret in Shader Graph node search
Steps to reproduce: 1. Open a project using Shader Graph 2. Open or create and open a new Shader Graph 3. Right click in the Sh... Read more
ShaderGraph undo operation takes longer on bigger Shaders
Steps to reproduce: 1. Download and open the project "ShaderGraphSlow.zip" 2. Open the Water2 ShaderGraph (Assets > Shades > Water2)... Read more
SRP Batcher with HDRP and Universal Shader Graph is not compatible when ...
How to reproduce: 1. Create a new HDRP Project with the HDRP template 2. Install Universal RP package 3. Create a new URP Pipeline A... Read more
[Shadergraph] Additive blending on PBR / Universal Lit and unlit shaderg...
Reproduces in 4.10.0-preview, 7.4.1, and 10.0.0-preview.26 Repro steps: 1. Make a new PBR / Universal Lit shadergraph 2. Set it to t... Read more
[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergrap...
Does not happen in 9.x.x/Release May affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it ... Read more
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