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[Linux] Using CTRL+Shift+A shortcut for Add Component throws GUI Renderi...
*Steps to reproduce:* # Open the attached project # Select Main Camera or Directional Light in the Hierarchy # Press the CTRL+... Read more
Crash on MonoBehaviour::Transfer<YAMLRead> when upgrading the Magic Leap...
Steps to reproduce: 1. Open the “user’s attached project” 2. Open “Window/Package Manager” through the Main Menu 3. Select the “Magi... Read more
SGICE002 error is thrown when querying entities with SystemAPI.Query
How to reproduce: 1. Open the “IN-99674_repro“ project 2. Observe the Console Expected result: SGICE002 error is not thrown A... Read more
Image is distorted when VisualElement is scaled and Scale Mode set to sc...
Steps to reproduce: 1. Open the attached “Tanks2.zip” project 2. Open the “_Complete-Game” scene 3. In the Hierarchy Window, find... Read more
Euler angles return different values during Animation Event when using P...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Pl... Read more
Editor is frozen on "Reloading Domain" when entering Play Mode for the s...
Steps to reproduce: 1. Open the “TestSocketPoll.zip” project 2. Open the “SampleScene” 3. Enter Play Mode 4. Exit Play Mode 5. ... Read more
Empty GameObjects are created without Skinned Mesh Renderers when using ...
How to reproduce: 1. Open the project “IN-99335_Deoptimize” 2. Enter Play Mode 3. Observe the Hierarchy → “Character_Gun_Deopti... Read more
[Linux] Shortcuts that use Shift modifier and Numbers Row are not trigge...
*Steps to reproduce:* # Open the attached project # Open the New Shader Graph asset # Focus Graph window and press the Shift+... Read more
Snapshots don't work for exposed parameters after using SetFloat
*Steps to reproduce:* # Download and open the attached project 'Audio Mixer SetFloat Snapshot.zip' # Open the audio mixer # Op... Read more
TMP's Input Field caret disappears when its width is set to 1
Reproduction steps: 1. Open the attached "test_1636964" project 2. Open the "Assets/Test.unity" Scene 3. Enter the Play Mode 4. ... Read more
All about bugs
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Latest issues
- Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects
- Error "ArgumentException: Trying to use an invalid resource" when creating custom post-processing effect in URP
- [DX12] GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
- The Player becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using DX12 Graphics API
- (Apple Silicon) Floating point inconsistencies between mono and il2cpp