Search Issue Tracker
Feature Request
Votes
0
Found in
2022.3.62f1
6000.0.46f1
6000.1.2f1
6000.2.0a10
6000.3.0a1
Issue ID
UUM-104599
Regression
No
Snapshots don't work for exposed parameters after using SetFloat
Steps to reproduce:
- Download and open the attached project 'Audio Mixer SetFloat Snapshot.zip'
- Open the audio mixer
- Open 'scene'
- Enter play mode
- Click on 'Set master volume to 0'
- Click on 'Transition to snapshot 2' and observe the mixer window
Actual results: The master volume stays at 0
Expected results: The master volume goes down
Reproducible with versions:
6000.2.0a10
6000.1.2f1
6000.0.46f1
2022.3.62f1
Tested on (OS): MacOS
Notes:
- The snapshot transition works as expected before calling SetFloat as shown in the attached screen recording
- Discussion thread
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note:
This is not a bug, but documented behavior. See https://docs.unity3d.com/6000.0/Documentation/ScriptReference/Audio.AudioMixer.SetFloat.html