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Fixed
Fixed in 2022.3.68f1, 6000.0.60f1, 6000.2.9f1, 6000.3.0b6, 6000.4.0a2
Votes
1
Found in
2022.3.62f1
6000.0.48f1
6000.1.3f1
6000.2.0a10
6000.3.0a1
6000.4.0a1
Issue ID
UUM-104762
Regression
No
The Player becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using DX12 Graphics API
Reproduction steps:
1. Open the attached “IN-100647.zip” project
2. Build and Run the project (File > Build and Run)
3. In the Player, click on the “1920x1080” button
4. Observe the resolution change
5. Click on the “1600x1024” button
6 Repeat 3rd step and observe the Player
Expected result: The resolution changes, and the Player is interactable/responding properly
Actual result: The buttons do not work anymore, and the Player is in “Not Responding” state
Reproducible with: 2022.1.0a5, 2022.3.62f1, 6000.0.48f1, 6000.1.3f1, 6000.2.0a10
Reproducible on: Windows 10 (User reported), Windows 11
Not reproducible on: no other environment tested
Notes:
- Sometimes the issue reproduces after fewer or more resolution changes (button presses)
- Does not reproduce with DX11 (Could not test Vulkan since it does not support Exclusive Fullscreen mode)
- After the Player becomes unresponsive, Alt + F4 does not work to exit it, and the process must be ended through the Task Manager
- The issue is a bit inconsistent to test, but usually restarting the project, rebuilding it and pressing the buttons more times makes the issue always reproducible
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-67373