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[DOTS][ECS][Hybrid Renderer] MaterialPropertyBlock instanced Data does n...
Customer is currently making use of BatchRendererGroup using the RenderMeshSystemV2 of Hybrid Renderer, it's modified in some Areas ... Read more
Inconsistent Editor window layout when switching between docked and floa...
How to reproduce:1. Open the user-submitted project2. Open a Custom Editor window (Nementic -> Prefab Replacer)3. Make the Prefab... Read more
Asset from Package aren't available in the asset browser
What happened For terrain, if you try to change the material, the required shader, DefaultHDTerrainMaterial.mat, along with other HD... Read more
MemberInfo.IsDefined Ignores inherit Parameter on Types when .NET 4.x sc...
How to reproduce:1. Open the attached project ("case_1172443-memberinfo-isdefined.zip")2. Open the repro scene ("testScene")3. Enter... Read more
Size over lifetime does not affect collider size in the initial collisio...
How to reproduce:1. Open the attached "ParticleCollisionTest.zip" project2. Open "SampleScene"3. Enter Play mode and inspect the par... Read more
[UniversalRP] Post Process not working in Sceneview
Post process effects don't show in Scene View Step:1. Create a new project with Lightweight RP template2. Make sure Post Processing ... Read more
[Android] Crash at nativeRestartActivityIndicator when Debugging and run...
[This is internal feature, doesn't affect users] To reproduce:1.Create a new Unity project (Unity revision `ad84c73533d2`)2. Add a C... Read more
Building OSX standalone with FBX Exporter package installed includes ext...
How to reproduce:1. Build the attached project for OSX Standalone2. Check Build.app/Contents/Plugins content Actual result: UnityFbx... Read more
Baked Lightmaps are corrupted when they are generated using Progressive ...
How to reproduce:1. Open attached project ("gpuspeedtreebakeexample.zip")2. Open Baketest scene3. In Lightning window press Clear Ba... Read more
The Links on a Custom Package link to a 404 documentation page rather th...
The package manager window has hyperlinks to view documentation, view changelog, and view licenses. The Documentation for creating C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field