Search Issue Tracker
Not Reproducible
Votes
1
Found in
2018.3.0b3
2019.1.0a1
2019.1.11f1
2019.2.0a1
2019.3.0a1
Issue ID
1172347
Regression
No
Baked Lightmaps are corrupted when they are generated using Progressive GPU (Preview) Lightmapper
How to reproduce:
1. Open attached project ("gpuspeedtreebakeexample.zip")
2. Open Baketest scene
3. In Lightning window press Clear Baked Data
4. In Lightning window select Lightmaper -> Progressive GPU (Preview)
5. In Lightning window press Generate Lightning
Expected result: Baked Lightmaps looks same as using Progressive CPU Lightmapper
Actual result: Progressive GPU (Preview) Baked Lightmaps are corrupted
Reproducible with: 2018.4.5f1, 2019.1.11f1, 2019.2.0f1, 2019.3.0a11
Not reproducible with: 2017.4.31f1, 2018.3.0b2 (feature was not released yet)
Note: Issue is visible on objects that contain materials with transparent parts or objects that have very dense structure
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment