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Player crashes on 'scripting_object_get_class' if there are variables in...
How to reproduce:1. Open the attached "PlayerSerializationCrashStripped.zip" project2. Open Build Settings and make sure that the 'S... Read more
Creating Assembly Definition Files makes the editor not pick up custom i...
Introduced on 0a693dba0b96d124edf643ae7e6443d230849569 by https://ono.unity3d.com/unity/unity/pull-request/58414/_/asset-pipeline/mo... Read more
Editor logs duplication of Sprite for material in the material's asset b...
Steps to reproduce:1. Open User-supplied project2. Press Bundles -> Build3. Inspect the Assets/Materials/Mat_1.mat reference Expe... Read more
Unity Editor crashes on "scripting_object_get_class" while in Play Mode
Steps to repro:1. Open original project "Frostbite.zip"2. Enter Play Mode3. Move around the scene with W -observe the crash- Reprodu... Read more
Misleading warning is thrown when enabling Soft Particles in Project Set...
How to reproduce:1. Create a new project or open an existing one2. Navigate to Edit -> Project Settings -> Quality3. Enable So... Read more
UI Flickers in Game View when Camera.Render is Selected in the Frame Deb...
How to reproduce:1. Open the attached project named Case_11726372. Play the Scene4. Enable the Frame Debugger5. Select "Camera.Rende... Read more
[iOS] Mysterious characters such as \343 and \201 appear when concatenat...
To reproduce: 1. Download attached "testJapaneseText.zip" project and open in Unity2. Open "MainScene" scene3. Build for iOS4. Deplo... Read more
[Mobile] Keyboard is not opened when an InputField which Content Type is...
To reproduce: 1. Download attached "bug_example.zip" project and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy t... Read more
[LWRP] FBX Assets lose their materials when importing the assets into a ...
How to reproduce:1. Create a new LWRP project2. Download and import the attached textures folder(Textures.rar)3. Download and import... Read more
After deleting extracted material in the Asset's Import settings Remappe...
Steps to reproduce:1. Download 1172619_repro.zip2. Select untitled FBX3. Navigate to FBX Import settings -> Materials tab4. Extra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS