Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4
2018.4
2019.1.12f1
2019.2
2019.3
2020.1
Issue ID
1172663
Regression
No
Editor logs duplication of Sprite for material in the material's asset bundle although it's assigned to its own asset bundle
Steps to reproduce:
1. Open User-supplied project
2. Press Bundles -> Build
3. Inspect the Assets/Materials/Mat_1.mat reference
Expected: the asset is being referenced once
Actual: the asset being referenced twice
Reproduced in: 2017.4.33f1, 2018.4.12f1, 2019.2.10f1, 2019.3.0b8, 2020.1.0a1
Note: the sprite is an input to the incremental build system so it knows to rebuild, but it is not actually pulled into the final built data
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment