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[Plastic SCM] Trying to lock a file through its Inspector throws an erro...
How to reproduce:1. Create a new project in your prefered Plastic workspace2. Open it and connect it to Plastic3. Create a new scrip... Read more
Attempting to create a zero length compute buffer is thrown after upgrad...
To reproduce:1. Create a new project with Universal RP template;2. Upgrade Universal RP package to 7.1.1 (latest SRP master);3. Obse... Read more
[Package Manager] User's registered assets are not displayed when "My as...
"OverflowException" is thrown and user's registered assets are not displayed when "My assets" dropdown is selected in Package manage... Read more
[Scripting] Custom Editor's toggle in hierarchy window does not work if ...
Using EditorApplication.hierarchyWindowItemOnGUI to show a toggle on the left of a GameObject in Hierarchy, it does not accept click... Read more
[VCS] Deleting multiple assets while version control is enabled is very ...
How to reproduce:1. Create a new project in your prefered workspace2. Open and connect it to Perforce3. Create a new folder and in i... Read more
No input appears when using keyboard character shortcuts with ALT-Code i...
How to reproduce:1. Create a new project2. In Hierarchy Window create a new GameObject3. Rename GameObject > input character usin... Read more
[LWRP][XR LIH] Light does not Illuminate GameObjects at a certain positi...
Steps to reproduce:1. Open users attached project "LightsBugUnity.zip"2. Open "SampleScene"3. In the Hierarchy Window select "Cube"4... Read more
LogStringToConsole is performing too many allocations when printing to c...
To reproduce:1. Open attached project "StackTraceBR.zip"2. Make sure the Profiler window is open and only GarbageCollector graph is ... Read more
OnApplicationFocus() is not called when leaving or re-entering a VR appl...
How to reproduce:1. Open the user's project2. Open the "SampleScene/Scenes" Scene3. Enter the Play Mode4. With HMD on press the Home... Read more
OverlapCollider() registers an overlap only at specific points when a Co...
How to reproduce:1. Open the "Main" Scene in the attached "case_1174546-Composite_Collider_Bug" project2. Enter Playmode3. Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS