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Disabled camera called with render() renders behind the current camera d...
To reproduce:1. Open attached Unity project "CameraDepth"2. Open Test scene3. Go into play mode Expected result: "Camera Red Depth 2... Read more
Particle System component breaks if scripts are recompiled while the com...
To reproduce: 1. Open the project, attached by tester (particlesComponentBug.zip)2. Open "testScene" scene if not already open3. Sel... Read more
Error "The targets array should not be used inside OnSceneGUI..." is thr...
Reproduction Steps:1. Import attached project.2. Select the prefabs in Project view. ("GameObject" and "GameObject 1")3. Observe con... Read more
Scene View can't decide which Scroll View to preview when there are mult...
Reproduction Steps:1. Import attached project.2. Open "TestUI" scene.3. Move around in the Scene View. Expected results: Only one Ca... Read more
Selecting any type of object via Object Picker throws NullReferenceExcep...
To reproduce: 1. Open the project, attached by tester (ObjectPickerBug.zip)2. Open "testScene" if not already open3. Select Button i... Read more
Scroll Rect (Script) Content's Pos Y is randomly set in Scene view after...
To reproduce:1. Open user's attached Unity project "ScrollViewTest"2. Open scene "Test"3. Canvas-->Scroll View-->Viewport-->... Read more
[WSA] 'TcpClient' could not be found exception is thrown when building f...
Steps to reproduce:1. Open the attached project (TCPClient.zip)2. Open the Assets/test.unity scene3. Switch platform to Windows Stor... Read more
When dragging a prefab from the project view to hierarchy, blue line in ...
To reproduce: 1. In a new project, create 3 prefabs2. Drag one of them from Project View into Hierarchy3. Observe the Project View E... Read more
Master Sprite Atlas no longer has the "Max Texture size" component
Master Sprite Atlas no longer has the "Max Texture size" component 1. Assets > Right click > Create > Sprite Atlas Expected... Read more
"Packing Sprite Atlases: Finishing" progress bar always shows on OSX
"Packing Sprite Atlases: Finishing" progress bar always shows on OSX 1. Create new blank 2D project2. Press Play Expected: Go into P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast